Best choice is the Charger or the Sarranian War Horse, but the Steppe Charger or Warhorse are viable alternatives if short on cash (or if you happen to loot one after battle). They are, however, also the most expensive and have the highest skill requirements (4 points). The heavier mounts can take lots of punishment when slugging it out in melee and do additional damage in a charge. It does not come for free though, you will need to invest skill points in riding, points in horse archery if you want to use ranged weapons, and have some alternative plan to hold your own when dismounted (during sieges, in mountains, or should your horse get killed). The additional height is not only a substantial advantage in melee, as enemies can only get at your feet while you can bash on their heads, but also gives you a better overview of the battlefield for commanding your troops (leading cavalry well while dismounted is especially hard). The added mobility will make it harder for enemies to hit you, allow you to escape from dangerous situations and help out where you are most needed. Having a horse and knowing how to use it well will give you a huge bonus in battles on open terrain. These are the options you'll have, and the requirements in skills, attributes and equipment slots you need to make them effective. The natural way to look at character builds is to decide on equipment first and then pick the skills to use it. Since most combat skills deal with using a specific type of equipment (or a combination thereof), and equipment slots are usually what limits your options most you can afford to have a "field setup" and a "siege setup" for your main character, but carrying and switching secondary equipment for all your companions will quickly get tedious. And you need to do this with a very limited amount of equipment slots and without bogging your characters down with too much heavy gear, so you will have to compromise at some point. While regular troops can afford the luxury to specialize on some roles, your characters waste much of their potential if they don't contribute to all of them. This is less vital for companions, but the main character will need a ranged weapon, if only to deal with those pesky horse archers you can't catch and enemies stuck in inaccessible places during a siege. On top of that, players need to protect themselves from melee and ranged attacks, and should have some way to fight on both distances as well. They will face infantry and cavalry on open terrain, fight in mountains to the detriment of cavalry, and get stuck in close quarters combat during sieges.
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